Never
let it be said that Sci Fi Channel president Bonnie Hammer isn’t
willing to take a risk.
In
2001, Hammer gambled on the aging Stargate SG-1 after the show had
hit a speed bump. The series, based on the 1994 feature film, was
cancelled by Showtime after five seasons.
Syndicated
but broadcast at odd hours, audience exposure to Stargatewas limited.
A popular cast member, Michael Shanks (Dr. Daniel Jackson) had quit
the series. And star and executive producer Richard Dean Anderson
(Col. Jack O’Neill), anxious to devote more time to his young
daughter and his environmental causes, sometimes uttered the dreaded
“R” word in his interviews: “retirement.”
Around
the same time, the network decided to revive Battlestar Galactica,
a thinly veiled Star Wars derivative that aired in 1978. Cult fans
wedded to the original seethed over Sci Fi’s proposed “re-imagining.”
For months they bombarded the network’s own website bulletin
boards with venomous comments.
Finally,
an exasperated Edward James Olmos, cast as Commander Adama, came out
swinging. Before more than 100 reporters at Sci Fi’s 2003 Television
Critics Association presentation, he goaded the purists. As Hammer
winced from the sidelines, Olmos told fans to avoid the remake.
“If
you are a person who really has a strict belief in the original, I
would not advise that you watch this program,” he said. “It
will hurt.”
Quipped
Hammer when she returned to the stage: “Kill me now.”
THRIVING
FRANCHISE
Perhaps it was all a Solaris-like dream, because “everything
is forgiven.” Following a protracted viewer campaign to reinstate
his character, matters were settled with Shanks and he returned to
Stargate. Anderson mapped out a contract allowing him to work a reduced
schedule.
Stargate
SG-1 is thriving on Sci Fi Channel, part of Universal Television Networks
and soon to be part of NBC Entertainment.
Lately,
the series has been on a ratings upswing, breaking network records
and helping in no small measure to propel the channel into cable’s
top 10.
This
summer, when the show launches its eighth season, it will be second
only to The X-Files as the longest running science-fiction series
in U.S. television history.
Battlestar
Galactica soldiered on to become the most-watched 2003 cable miniseries
and the third highest rated event in Sci Fi’s history (behind
Taken and Dune). Sci Fi ordered a 13-episode scripted series which
reunites the miniseries cast. Magnanimous in victory, executive producer
Ron Moore even extended an olive branch to one of his most vociferous
critics, Richard Hatch (Apollo in the original series) by offering
him a meaty guest role. Hatch accepted.
And
a lavish spinoff, Stargate Atlantis — co-created by Stargate
SG-1 executive producers Brad Wright and Rob Cooper — will debut
alongside Stargate SG-1 in July 2004.
DYNAMIC
TRIO
Battlestar, Stargate SG-1, and Stargate Atlantis are the channel’s
triumvirate of scripted series. Despite its maturity, special effects
laden SG-1 (which still airs in syndication, with season six now queued
for broadcast) is gaining momentum. And Atlantis, equally rich in
production values, targets the younger viewer. Character-driven Battlestar
aspires to be science fiction’s version of The West Wing or
The Sopranos.
“I
didn’t look at Stargate SG-1 as a risk, as much as a challenge,”
said Hammer, who saw potential in the series. “What we needed
to do for the channel, we saw in Stargate.”
Though
the show does have a limited story arc, it isn’t serialized.
“We
loved this about Stargate,” she said. “You can tune-in
to episode 22 or 120 and get a great show. It allows the audience
to drop in when they want.”
And
while the series is true to the sci-fi genre, she added, it has crossover
appeal.
“People
who enjoy commercial television can tune in for the characterization,
but it also kind of winks at the audience,” she said. “It’s
fun and it isn’t offensive. The whole family can watch but it
has enough space opera to keep [our core] sci-fi fans tuning in. It’s
pure escapism at its best.”
The
problem, in Hammer’s view, was that Stargate hadn’t found
a proper home. She and her Sci Fi Channel team set out to nurture
the series in a way it hadn’t been nurtured in the past.
“On
Showtime, it was in the mix of a bunch of different kinds of programs,”
she said. “It wasn’t embraced to the same degree by Showtime
because it’s not a genre home.
“We
put it on a night that we believed the fan base was there to watch
it. For some reason, science fiction fans love Friday nights. We embraced
it with the right on-air promotion, the right marketing, the right
press. We embraced the creatives in Vancouver and we worked very closely
with Hank [Cohen, president of Metro-Goldwyn-Mayer Television].
“It’s
not just a show for us. It belongs to us. It finally came to a place
it could call a home.”
20%
NIELSEN BUMP
SG-1 inhabits Sci Fi’s Friday 9 p.m. slot. The series recently
concluded the latter half of its seventh season — its second
on Sci Fi since leaving Showtime — with a 1.9 HH average, up
almost 20% from the same period the year before.
The
season finale leaped to 2.1, just shy of the 2.2 record set in January,
when the show delivered more viewers than any episode of any original
series on Sci Fi Channel.
“And
then we gave the viewers a Monday night block,” said Hammer.
“We figured this was a way to give the fans consistency. It
was there in a reliable block where they could come to it at their
leisure. “
This
popular stack of reruns from Stargate seasons one through five is
telecast every Monday night from 7 to 11 p.m. Even though these classics
are now in their fourth round of continuous play, ratings continue
to climb.
The
Stack has delivered for the network since its launch in 2002. As of
the first quarter of 2004, Sci Fi’s Monday numbers were up 114%
over first-quarter 2002.
In
the first quarter of 2004, the block averaged a 1.5 rating —
its third consecutive quarterly uptick.
The
highest rated hour, the 8 p.m. telecast, averages a 1.6 rating.
Sometimes
single episodes score between a 1.7 and 1.9, rivaling the numbers
achieved by the first-run Friday originals.
In
October 2003, Sci Fi introduced a Monday-Friday 6 p.m. telecast of
reruns from the first through fifth season of Stargate.
Ratings
jumped 100% in the time slot, first-quarter 2004 versus a year ago.
Stargate
SG-1 alone now comprises 22% of the network’s primetime (8-11
p.m.) schedule
'MACGYVER’
HISTORY
With SG-1 shooting just 20 feet away, executive producer Michael Greenburg
relaxed in the low light of the set as Christopher Judge (Teal’c)
filmed a scene, and reflected on the staying power of Stargate.
Greenburg
— the 17-year business partner of Richard Dean Anderson, stretching
back to their days on ABC’s MacGyver (1985-1992) — has
worked on SG-1 since its inception. He isn’t surprised by the
recent ratings surge.
“Rick
[Anderson] and I are kind of used to that. MacGyver did the same thing.
MacGyver just grew and grew.
“We
were in the teens and went off the air with something like a 23. Rick
is a slow build. He’s not flashy, but he’s such a strong,
constant presence on the screen, someone you can count on to deliver
the performance, the beats. He does comedy, drama, action. He has
a huge range.”
Greenburg
spreads the credit for SG-1’s longevity among a complicated
mix of the right network, serendipitous casting, consistent delivery
of exceptional production values, and a unique concept.
“First,
the success of the series depends on the franchise,” he said.
“Stargate has a great branded name. And the icon — the
stargate — is quite a prop.
“The
fact that we’re able to go anywhere in any galaxy [through a
wormhole created by the gate] opens up to any type of storytelling,
as evidenced by the 150 episodes we’ve done.”
The
setting is contemporary. Greenburg says the elements are “relatable
and human-scale.” There aren’t many aliens; distant planets
are seeded with humans placed there centuries before by an evil advanced
race.
The
principal characters, a team of four who set out through the gate
to defeat the bad guys, are lot like that brainy, polite but mysterious
next-door neighbor — the one who’s single and gone a lot
and never talks about what he does. They face galactic size problems
but have complicated love lives.
“We
can tell the same stories that everyone else is telling — like
CSI or The Practice,” Greenburg said, “It’s a high
quality action-adventure series with stories that mean something.”
THINKING
VISUAL
Greenburg and company say high production values also keep viewers
tuned in. He points to the visual effects, created by Michelle Comens,
which he said are “on par with any feature.”
“We
know we’re fortunate to have a great production staff. We have
talented directors, strong writers. I look at the Star Trek franchise.
And I think our franchise is every bit as good.”
Paul
Brown, president of Legends Memorabilia, agreed. Brown has been in
the memorabilia business for nearly 30 years, and auctions product
on behalf of major studios like MGM and Revolution. Legends is the
only vendor authorized to sell SG-1 props, costumes, and studio art
worldwide.
“Most
[television] memorabilia has a life-expectancy [in terms of salability]
of about two years following the end of production,” Brown said,
noting demand for Stargate product has always been very high. “It
has never dropped off and continues to increase in popularity. I believe
the Stargate franchise is going to become legendary, not dissimilar
from what we see today with Star Trek.”
Talk
to almost any devoted Stargate fan and they reveal a Trek-like obsession
with the original cast. Greenburg agrees that SG-1 has arguably the
most unsung cast on television. The magic was immediately apparent.
“Our
cast is made up of four very unique actors. Yet, when they come together
they have tremendous chemistry,” said Greenburg “I can
tell you when the [supporting cast] were auditioning — Michael
[Shanks], Amanda [Tapping], and Chris [Judge] — they just popped
out. They made the casting situation very easy. It was very obvious,
as obvious and as serendipitous as I’ve ever had in a casting
involvement.”
A
veteran of both network and cable series, Greenburg joins a long list
of creatives who migrated to cable after becoming disenchanted with
the big networks. “Rick and I created Legend [a series which
aired in 1995] with Michael Pillar. We thought we delivered an extremely
original and unique show. But we got caught in all sorts of political/executive
office suite changes at UPN and we only did thirteen hours.”
Greenburg
said they’ve been treated far differently by their cable broadcasters.
“Now, [Rick and I] have a lot of leeway. There’s not a
lot of meddling by Sci Fi. They pretty much let you do your thing,
unlike being in the hot seat on a network series where you have all
the executives breathing down your neck and trying to mold your show.
We started this thing with a 44-episode commitment [from Showtime].
This enabled us to make some interesting creative choices. We weren’t
afraid to push the envelope…because we never had the fear of
being cancelled…Rick and I knew we could tell pretty much whatever
stories we wanted to tell.”
Sci
Fi doesn’t back-seat-drive their creatives. “Our notes
are broad,” Hammer said. “We don’t rewrite pages.
I know some [micromanaging] executives who are less secure than Mark
[Stern, Sci Fi’s senior vice president of original programming].
If you’re going as far as to rewrite dialogue, that’s
a huge insult to the creatives. If you have to do that, you’ve
hired the wrong people in the first place.”
BEYOND
SEASON 8?
SG-1’s ratings momentum begs the obvious question: Is season
eight, rumored to be the last, truly the end of the line?
“I
don’t! I don’t think it will be. “Greenburg asserted,
“If the demand is there, I think the show will be there. I think
it can continue. Sci Fi’s a fairly new network. We’re
the highest rated show they’ve ever had. We’ve broken
their records. It just feels like it’s too early to go away.”
Can
Atlantis and SG-1 really co-exist in parallel universes? “Yes,
absolutely. I don’t know if Rick would continue. But who knows?
You never know until the offer’s on the table. But I think the
franchise now is becoming bigger than the people.”
Even
Hammer leaves the door ajar. “Never say never. We love it, we
embrace it…it’s such an amazing franchise. I couldn’t
honestly say to you: now it’s season eight and it’s over.
It just might not be.”
SG-1
now costs about $1.7M an episode. As series age and costs escalate,
contract negotiations inevitably get tougher.
Asked
if he can weather another negotiation season (insiders say an unusually
robust game of brinksmanship played out last year between the supporting
cast and the powers that be), Greenburg is the sanguine veteran who’s
been there, done that.
“There’s
a lot of bravado and a lot of hemming and hawing and white knuckling,”
he said. “I’ve been doing this for three decades. I just
roll with the punches now. As long as there’s a name on a parking
spot that resembles mine I’ll pull into it and show up for work.”
“SG-1
has a great block of loyal viewers,” said Hammer, “We
thought: why not try a spin-off with a fresh twist, using the same
wonderful creators – Brad and Rob – written in the same
voice but bringing in a little younger cast for a younger audience”
And, she added, “the Atlantis team is led by a woman, which
I really like. For us, it was a no brainer.”
WRIGHT’S
'ATLANTIS’
Brad Wright was the executive producer and show runner for the first
five seasons of SG-1. (For the first three years, he shared those
responsibilities with Jonathan Glassner, currently with CSI: Miami.)
Now
the Atlantis show-runner, Wright hit the ground when Sci Fi gave the
green light in late November, with a delivery date of July 2004. “We
were whipping people together, getting to agents during the holidays”
Wright said, from a leather sofa in his corner office overlooking
Bridge Studios. “We were shooting four days before all the cast
was in place. Bridget [McGuire] was designing the set as we were writing
the pilot. There was no script.”
Principal
photography began Feb. 23, three months after Sci Fi’s go-ahead.
Ultimately, the sumptuous two-hour pilot soaked up 20 shooting days
and cost in excess of $5 million. Single episodes will average $1.5
million.
“MGM
gave us plenty of money to do the job right, and it’s all there
on the screen,” said Wright.
The
series is set in the Pegasus Galaxy, far from earth. The premise is
a departure from the military-based SG-1.
“SG-1
is circumscribed by its relationship with the Air Force,” said
Wright. “The Atlantis team is led by a civilian,” so the
issues faced by this team will be more complex and sociopolitical
in emphasis, he said.
Atlantis
is an ancient, underwater city abandoned by its creators, left pristine
and untouched for 10,000 years. An exploratory team from Earth drops
in to investigate.
“We
discover a whole new villain right away called The Wraith. They are
just as bad, if not worse, than the Goa’uld,” Wright explained.
(The Goa’uld are SG-1’s bad guys, living mythological
characters with god-like pretensions and a Trump-size craving to be
worshipped.)
The
Wraith are a cooler adversary, an advanced race indifferent to the
affairs of humans. They awaken from their technological hibernation
every 200 years to feed; humans are merely a convenient food source,
a herd to be culled.
BATTLING
THE WRAITH
For Wright, the concept allows him to study how societies organize
themselves in response to Wraith domination.
“We
don’t see them [the Wraith] that often. But they are the rationale
for why the Pegasus Galaxy is the way it is. Instead, we meet the
cultures who are impacted by them.”
Some
societies respond by digging in, he said, rebuilding repeatedly after
each successive culling. Others, he says, become tribal and nomadic,
constantly on the move in hopes of avoiding the terrible enemy.
In
an episode titled “Underground,” Wright revealed, “we
will meet a culture that will become a nemesis. They’re human
and they have a plan to fight the Wraith. And they’re furious
because we woke up the Wraith.”
The
Wraith harvest life energy and the taste of defiance is their ambrosia.
And Wright hints ominously, “the Wraith soon discover that there’s
a whole new feeding ground to be exploited in another galaxy.”
The
launch of the Atlantis pilot is a testament to the SG-1 crew (production
personnel overlap) and the well-oiled teamwork that comes from years
of working together. Hammer affectionately calls them “The Machine”
and she says they’ve become “more passionate about their
work, not less.”
Adding
to the complexity of the job for The Machine was Wright’s mandate:
“We have do a city here. It has to go forever.
“On
SG-1, the stargate is fixed. We can’t turn that giant set into
anything else. On Atlantis, I wanted to turn this gigantic space into
anything. So Bridget [McGuire, the production designer] took that
concept and built it into the design — theoretically, it’s
a city that can go on forever. “
McGuire
is part of The Machine. She’s worked on the production since
the first Stargate pilot was filmed eight years ago. Remarkably soft-spoken
and self-effacing, McGuire only admitted after some prodding that
Atlantis was an “ambitious undertaking. It’s not unusual
for a feature to have this scale but usually you have a much longer
timeline.”
McGuire
logged many 80-hour weeks. “It was flat out,” she said.
“The floor plan and general approach were done in two weeks
because we had to get things costed. Construction and design happened
concurrently. We had a huge crew — 200-plus people working to
get the setup. They had to have the information.”
SETS:
DOWN TO WIRE
In addition to the formidable main set, McGuire and the crew were
designing and building an ice cave set, an alien lair, the puddle-jumper
space ship (both exterior and interior), and a tent village out on
location.
Wright
says the main set was finished “the morning on the first day
of shooting. Literally, the crew worked through the night starting
in late November, stopping at Christmas to put in the green beds [the
catwalks] and then worked on 24 hours shifts all the way through.
It was intense.”
The
result is a multitiered main set, embellished with faux-stained glass
and geometric forms. Metal staircases are lined with backlit, pierced-in
hieroglyphics.
McGuire’s
inspiration was Frank Lloyd Wright.
“It
was a nice jumping-off place, because his architecture is so distinctive.
His ideas didn’t grow out of a lot of other influences.”
Because
Wright favored copper, the color palette throughout is based on variations
of copper oxidizing, from bright reds to blue-green aged exterior
copper.
The
set is filled with windows giving the impression of outside spaces
and streaming light.
In
keeping with Wright’s mandate that the spaces be adaptable,
the stargate is built over a trap. Sections of the floor lift out
and the stargate folds down like a hide-a-bed. A center platform rolls
away and a back wall is actually three different panels set on sliding
tracks. The new stargate is wired with a state- of-the-art fiber optic
system designed in-house by Paco Don.
Unlike
the old system (which has a rotating ring on the inside), McGuire
says the new gate is actually “a chase pattern of light. Each
panel is made up of LEDs, each little point of light that joins the
LEDs is the end of a fiber-optic cable and all that’s programmed
into a computer to make it run.”
While
the sets might have gone up in record time, Stargate’s reputation
for high production values hasn’t suffered.
The
show will play well on HDTV. From faux-stone tables to minty leather-like
chairs, the workmanship is fastidious.
“When
we started the original series, just about everyone came out of a
feature background,” said McGuire. “With a feature you
have to take the same care as high def. The people doing the work
have those skills.”
'MACHINE’
SECRETS
How has The Machine managed to thrive for eight years? Wright says
they’ve been “very good at problem-solving. There’s
not a lot of ego as I’ve seen in other series. “The best
idea wins and I think it shows. Most people’s reaction to Stargate
when they see it for the first time is surprise. 'Hey, this is really
good!’ We’re proud of our show.”
Bonnie
Hammer may have been eviscerated by fans when the channel decided
to update Battlestar Galactica but she was firm in her convictions.
“We’re
willing to experiment,” she said. “That’s the fun
of the game. Take the risk. Try something different. If you’re
going to fail, fail forward.”
Nevertheless,
Hammer has her line in the sand. “We will not move forward with
a series that can’t be done properly. We will not allow a series
on the air that looks like a two-bit production. We almost didn’t
greenlight [scripted series] Battlestar because we didn’t know
if we could afford to do it right. In the eleventh hour, we partnered
with Sky One which allowed us to greenlight the series knowing it
would be done up to expectation, at the same level of quality as the
mini-series.”
Executive
producers Ron Moore and David Eick, who produced the mini, have signed
on with the new series.
Moore,
armed with a degree in political science from Cornell University,
began his career as a writer on Star Trek: The Next Generation. He
subsequently produced and/or executive produced Star Trek: Deep Space
Nine, Star Trek: Voyager, Roswell and Carnivale.
THE
'SPACE OPERA’
Most of Moore’s projects, including Battlestar — about
a ragtag band of humans who set out to look for another home after
their own planetary system is destroyed — fall under the rubric
of space opera.
It’s
a subgenre that took its cue from the original Star Trek. Little has
changed in the interim.
“It’s
a group of characters, they sit on the bridge, they fall out of their
chairs, they look at a big view screen,” Moore, as if reading
from an indictment.
“The
show is usually shot in a very presentational way. The bridge is a
big proscenium. Hallways are usually carpeted. It’s an antiseptic
view of the future.
“If
you watch TNG, DS9 and Voyager, Enterprise, Andromeda, and Farscape
— although Farscape pushes the envelope more than the others,
by and large they’re all shot and edited in the same way. It’s
master closeup, two shot. The editing is predictable.
“Everything
has been scored in a big, sweeping orchestral score. A lot of the
production design goes out of its way to say 'Hey, it’s in space!
It’s wacky! That’s what a lamp looks like in space!’
“I
find the space hair and space lamps a bit distracting. I think it
distances the audience from the drama.”
Moore
isn’t disillusioned with the space opera, but he believes the
genre needs some serious refurbishing.
So,
in spite of its questionable pedigree — the original Battlestar
was campy and blatantly derivative, intent on exploiting the Star
Wars mania of the late ’70s — Moore hopes to reinvent
the space opera.
“They
dress like us, their furniture looks like our furniture. They act
like human beings, they have the same flaws, wants, and desires as
recognizable 21st-century human beings. Let the audience put themselves
in the drama. This isn’t another wacky other alien race. This
is us. This is what would happen if we went through this tragedy.”
BATTLESTAR’S
CHARACTER
Battlestar will be primarily character-driven. Moore has thought long
and hard about motivation, and has mapped out rich back stories for
his characters, extending deep into childhood. “We’re
creating complicated characters who are not just techno-talking their
way out of situations.”
Hammer
believes that Battlestar is “of the quality, the ilk, and the
commitment of any of the winning HBO series.” Hammer declined
to talk specifics but she said the show is the channel’s “most
expensive weekly series” to date.
Moore
admitted that the figure per episode was “above” Stargate
SG-1’s $1.7 million — yet another risk for Hammer’s
Sci Fi.